Mental Health

Mental Health

Mental Health

Mental Health

Monash Health Center

2020

In the digital age, the prevalence of mental health challenges has risen, increasing the need for accessible and engaging resources. Our team has designed a mobile application that tracks life aspects, educates users about mental health, and motivates them through gamification. Based on feedback from our low-fidelity design phase, this report details the creation of a high-fidelity prototype developed in Figma. This prototype demonstrates adherence to Nielsen’s 10 Heuristics and illustrates our progression from initial concepts to a polished design.

In the digital age, the prevalence of mental health challenges has risen, increasing the need for accessible and engaging resources. Our team has designed a mobile application that tracks life aspects, educates users about mental health, and motivates them through gamification. Based on feedback from our low-fidelity design phase, this report details the creation of a high-fidelity prototype developed in Figma.

In the digital age, the prevalence of mental health challenges has risen, increasing the need for accessible and engaging resources. Our team has designed a mobile application that tracks life aspects, educates users about mental health, and motivates them through gamification. Based on feedback from our low-fidelity design phase, this report details the creation of a high-fidelity prototype developed in Figma.

Role

Lead UX Team Reasearcher

Lead UX Team

Reasearcher

Lead UX Team

Reasearcher

Responsibilities

UX Research

UI Design

Team Strategy

Prototyping

Team

Class Tutors, Product Manager

Class Tutors, Product Manager

Josev Ku (me)

Josev Ku (me)

Ansalina Ter

Ansalina Ter

Sandra Suttiratana

Sandra Suttiratana

Stephanie Tjin

Stephanie Tjin

Recognizing the rising in mental health issues, this app serves for tracking mental wellness, offering resources and activities to support users in their mental health journey. I focused on user experience (UX) research, testing and interface development.

Recognizing the rising in mental health issues, this app serves for tracking mental wellness, offering resources and activities to support users in their mental health journey. I focused on user experience (UX) research, testing and interface development.

Recognizing the rising in mental health issues, this app serves for tracking mental wellness, offering resources and activities to support users in their mental health journey. I focused on user experience (UX) research, testing and interface development.

Our Vision

The vision for our mental health app was to become a cornerstone in personalized health management, especially tailored to the needs of young adults with any conditions, navigating the complexities of modern life. Our goal was to ensure that every aspect of the app was not only informative and supportive but also easy to use.

The vision for our mental health app was to become a cornerstone in personalized health management, especially tailored to the needs of young adults with any conditions, navigating the complexities of modern life. Our goal was to ensure that every aspect of the app was not only informative and supportive but also easy to use.

The vision for our mental health app was to become a cornerstone in personalized health management, especially tailored to the needs of young adults with any conditions, navigating the complexities of modern life. Our goal was to ensure that every aspect of the app was not only informative and supportive but also easy to use.

Features NOW

Navigation is easy

Enhanced Accessibility Options:

In our mental health app, we've categorized features and tools into horizontal carousels. This organization allows users to intuitively explore areas they find beneficial while bypassing those they don’t. Each carousel is labeled with versatile headers to ensure adaptability as we introduce more content types. Distinct visual cues, like square icons for structured activities like guided meditations, and circular icons for broader categories such as general wellness tips, help users navigate the offerings more effectively.




From the Questionnaires, we recognize the diverse needs of our user base, we expanded accessibility features within each grouping. These include text resizing, color contrast adjustments, and voice navigation options, ensuring that all users, regardless of their physical abilities, can effectively interact with the recommended features.

Problem

Our initial low-fidelity prototypes revealed various usability and functionality gaps that could potentially hinder user engagement and effectiveness, without feeling overwhelmed by the complexity of the app interface. Additionally, the initial designs lacked sufficient functionality like sleep tracker. to truly engage users in their mental health journey.

Our initial low-fidelity prototypes revealed various usability and functionality gaps that could potentially hinder user engagement and effectiveness, without feeling overwhelmed by the complexity of the app interface. Additionally, the initial designs lacked sufficient functionality like sleep tracker. to truly engage users in their mental health journey.

Our initial low-fidelity prototypes revealed various usability and functionality gaps that could potentially hinder user engagement and effectiveness, without feeling overwhelmed by the complexity of the app interface. Additionally, the initial designs lacked sufficient functionality like sleep tracker. to truly engage users in their mental health journey.

Personas - interview

Personas - interview

Personas - interview

Questionnaire

Questionnaire

Questionnaire

Questionnaire

Data Analysis

Data Analysis

Data Analysis

THE ISSUE WITH NAVIGATION

• A aspiring student browsing for mental health lessons:

• But he felt out of control and overwhelmed.

• Vertical scrolling was easy but inefficient.

THE ISSUE WITH NAVIGATION

• A aspiring student browsing for mental health lessons:

• But he felt out of control and overwhelmed.

• Vertical scrolling was easy but inefficient.

THE ISSUE WITH NAVIGATION

• A aspiring student browsing for mental health lessons:

• But he felt out of control and overwhelmed.

• Vertical scrolling was easy but inefficient.

THE ISSUE WITH NAVIGATION

• A aspiring student browsing for mental health lessons:

• But he felt out of control and overwhelmed.

• Vertical scrolling was easy but inefficient.

THE ISSUE WITH NAVIGATION

• A aspiring student browsing for mental health lessons:

• But he felt out of control and overwhelmed.

• Vertical scrolling was easy but inefficient.

Features NOW

Navigation is easy

In our mental health app, we've categorized features and tools into horizontal carousels. This organization allows users to intuitively explore areas they find beneficial while bypassing those they don’t. Each carousel is labeled with versatile headers to ensure adaptability as we introduce more content types. Distinct visual cues, like square icons for structured activities like guided meditations, and circular icons for broader categories such as general wellness tips, help users navigate the offerings more effectively.




From the Questionnaires, we recognize the diverse needs of our user base, we expanded accessibility features within each grouping. These include text resizing, color contrast adjustments, and voice navigation options, ensuring that all users, regardless of their physical abilities, can effectively interact with the recommended features.

Enhanced Accessibility Options:

Research

Between Test Phases, we introduced a feedback mechanism in our mental health app, asking users, “Are you finding this feature helpful for your mental wellness?”

Between Test Phases, we introduced a feedback mechanism in our mental health app, asking users, “Are you finding this feature helpful for your mental wellness?”

Between Test Phases, we introduced a feedback mechanism in our mental health app, asking users, “Are you finding this feature helpful for your mental wellness?”

Users who responded negatively were prompted to elaborate on their dissatisfaction. This ongoing feedback revealed critical areas for improvement and led us to conduct detailed interviews with dissatisfied users. These interviews confirmed our suspicions and equipped us with the insights needed to enhance our app’s features.


Users who responded negatively were prompted to elaborate on their dissatisfaction. This ongoing feedback revealed critical areas for improvement and led us to conduct detailed interviews with dissatisfied users. These interviews confirmed our suspicions and equipped us with the insights needed to enhance our app’s features.


Users who responded negatively were prompted to elaborate on their dissatisfaction. This ongoing feedback revealed critical areas for improvement and led us to conduct detailed interviews with dissatisfied users. These interviews confirmed our suspicions and equipped us with the insights needed to enhance our app’s features.


Opportunity

The redesign of our mental health app represented a crucial opportunity to enhance our standing in the digital health applications market. By integrating user feedback into our design, even minor enhancements in user interaction and satisfaction had the potential to significantly boost satisfaction rate by around 8 percent in each testing phase.

The redesign of our mental health app represented a crucial opportunity to enhance our standing in the digital health applications market. By integrating user feedback into our design, even minor enhancements in user interaction and satisfaction had the potential to significantly boost satisfaction rate by around 8 percent in each testing phase.

The redesign of our mental health app represented a crucial opportunity to enhance our standing in the digital health applications market. By integrating user feedback into our design, even minor enhancements in user interaction and satisfaction had the potential to significantly boost satisfaction rate by around 8 percent in each testing phase.

Exploration

During the design phase, various layouts and interaction models were explored, including segmented controls for filtering content, swipeable categories for ease of navigation, and expandable menus for detailed feature information. The final design was selected based on its effectiveness in user tests and its ability to seamlessly integrate with existing app functionalities.

During the design phase, various layouts and interaction models were explored, including segmented controls for filtering content, swipeable categories for ease of navigation, and expandable menus for detailed feature information. The final design was selected based on its effectiveness in user tests and its ability to seamlessly integrate with existing app functionalities.

During the design phase, various layouts and interaction models were explored, including segmented controls for filtering content, swipeable categories for ease of navigation, and expandable menus for detailed feature information. The final design was selected based on its effectiveness in user tests and its ability to seamlessly integrate with existing app functionalities.

Results

Following the implementation of our high-fidelity prototype, we conducted extensive testing and eagerly awaited the results. Initially, we had established two primary indicators of success: an increase in user engagement and overall satisfaction with the app.


The outcome was highly encouraging—our engagement metrics increased substantially due to the new interactive features and tailored content.


Specifically, the introduction of personalized health tracking fixes led to achieving a 91% satisfaction rate among test users.


Analyzed and synthesized data from 46 user feedback responses, improving app accessibility by 30% and functionality.

Following the implementation of our high-fidelity prototype, we conducted extensive testing and eagerly awaited the results. Initially, we had established two primary indicators of success: an increase in user engagement and overall satisfaction with the app.


Specifically, the introduction of personalized health tracking fixes led to achieving a 91% satisfaction rate among test users.


Analyzed and synthesized data from 46 user feedback responses, improving app accessibility by 30% and functionality.

Following the implementation of our high-fidelity prototype, we conducted extensive testing and eagerly awaited the results. Initially, we had established two primary indicators of success: an increase in user engagement and overall satisfaction with the app.


Specifically, the introduction of personalized health tracking fixes led to achieving a 91% satisfaction rate among test users.


Analyzed and synthesized data from 46 user feedback responses, improving app accessibility by 30% and functionality.

Our review of competitor apps showed many lacked engaging, interactive mental health resources. Inspired by the success of digital giants like Netflix and Spotify in personalizing user experiences, we adopted a dynamic content carousel format for our app.

Our review of competitor apps showed many lacked engaging, interactive mental health resources. Inspired by the success of digital giants like Netflix and Spotify in personalizing user experiences, we adopted a dynamic content carousel format for our app.

Our review of competitor apps showed many lacked engaging, interactive mental health resources. Inspired by the success of digital giants like Netflix and Spotify in personalizing user experiences, we adopted a dynamic content carousel format for our app.

This new setup allows users to seamlessly navigate through various mental health tools and resources, significantly improving user engagement and satisfaction.

This new setup allows users to seamlessly navigate through various mental health tools and resources, significantly improving user engagement and satisfaction.

This new setup allows users to seamlessly navigate through various mental health tools and resources, significantly improving user engagement and satisfaction.

In our mental health app, we've categorized features and tools into horizontal carousels. This organization allows users to intuitively explore areas they find beneficial while bypassing those they don’t. Each carousel is labeled with versatile headers to ensure adaptability as we introduce more content types. Distinct visual cues, like square icons for structured activities like guided meditations, and circular icons for broader categories such as general wellness tips, help users navigate the offerings more effectively.




From the Questionnaires, we recognize the diverse needs of our user base, we expanded accessibility features within each grouping. These include text resizing, color contrast adjustments, and voice navigation options, ensuring that all users, regardless of their physical abilities, can effectively interact with the recommended features.

LOW FIDELITY RE-DESIGN DRAWINGS

LOW FIDELITY RE-DESIGN DRAWINGS

LOW FIDELITY RE-DESIGN DRAWINGS

LOW FIDELITY RE-DESIGN DRAWINGS

LOW FIDELITY RE-DESIGN DRAWINGS

STORYBOARD

STORYBOARD

REDESIGN WITH ANALYSIS

Results

Following the implementation of our high-fidelity prototype, we conducted extensive testing and eagerly awaited the results. Initially, we had established two primary indicators of success: an increase in user engagement and overall satisfaction with the app.


The outcome was highly encouraging—our engagement metrics increased substantially due to the new interactive features and tailored content.


Specifically, the introduction of personalized health tracking fixes led to achieving a 91% satisfaction rate among test users.


Analyzed and synthesized data from 46 user feedback responses, improving app accessibility by 30% and functionality.

STORYBOARD

STORYBOARD

STORYBOARD

REDESIGN WITH ANALYSIS